Base Class: Sorcerer
Some Sun Warriors are fighters who have discovered latent magical abilities; others are found at birth and trained in the ways of the Sun Warrior. Regardless of how they came into their powers, Sun Warriors are Individuals who are able to pull energy from the Sun's light to enhance their own abilities and give themselves powers to available to other warriors.
Sun Warrior Training
You gain Proficiency with Light and Medium Armour, Shields, Simple and Martial Weapons.
You also gain the following Spells, these do not count against your sorcerer spells known.
| Spell Level | Spells |
|---|---|
| 1st | shield |
| 2nd | misty step |
| 3rd | haste |
Strength of the Sun
At 1st level, your connection to Sun gives you extra fortitude. Your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class.
Mantle of Flame
At 6th level, you gain the ability to magically wreathe yourself in swirling flame. As a bonus action, you can spend 5 sorcery points and for 1 minute you gain the following benefits.
- You shed bright light in a 30 - foot radius and dim light for an additional 30 feet.
- Any creature that touches you or hits you with a melee attack from within 5 feet takes damage equal to your Charisma modifier. This damage is either fire or radiant, you decide each time you create your Mantle of Flame.
- You can attack twice, instead of once, whenever you take the Attack action on your turn.
You can also dismiss the Mantle of Flame at any time you choose (no action required).
Burning Radiance
Starting at 14th level, The Suns brilliance flows from you empowering you attacks. While you Mantle of Flame is active, you add your Charisma Modifier (minimum of +1) to the damage of your melee weapon attacks. This damage is either fire or radiant depending on you Mantle of Flame.
Form of Fire
At 18th level, as an action you can draw upon the massive energies of the sun causing you body to erupt in flames. For 1 minute you gain the following benefits.
- You are immune to fire damage.
- Any spell slot you expend to cast a spell that deals fire damage counts as a spell slot of one level higher.
Once you use this feature, you can’t use it again until you finish a long rest.
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