Base Class: Paladin
The sun is a beacon of life and destruction. The sun promotes growth and nourishment to nature. Paladins that worship and venerate the sun are blessed with abilities that can heal their allies and turn their foes to ash.
Expanded spell list
The Oath of sunlight paladins are granted these extra spells.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Fiery Weapon. As an action you can imbue one weapon you are holding with a holy fire using your Channel Divinity. For 1 minute , you can add 2D8 fire to damage rolls made with that weapon. The weapon also creates bright light in a 20 foot radius and dim light within a 20 foot radius. If the weapon is not magical it becomes magical for the duration.
Solaire's Grace. As an action you can lay your hands on a target doing death saves and bring them back to 1 HP. You can aslo use this feature to bring a target to half HP.
Aura of Warmth
At 7th level you emanate an aura that lights a fire within you and your allies within 10 feet, adding an extra 1D8 fire damage to any melee attack rolls.
At 18th level the damage damage increases by an additional 1D8 and increasing the aura radius by 5 feet.
Suns Beckoning.
As an action you can summon an aspect of the sun for 1 minute.
The aspect is ally to you and your companions. The aspect shares your initiative count, but it takes turn immediately after yours. It obeys your verbal commands (no action required by you). If you dont issue any, it takes the dodge action and it uses its move to avoid danger.
The aspect is a medium elemental usually in the shape of a human with a golden hue.
Armor class 18 Hit points 50 + 2 times your constitution modifier and proficiency bonus.
It has immunity to fire damage and resistance to radiant damage.
Actions
It can make two attacks on its turn
Flaming sword. 2d8 fire damage.
It can cast the fire bolt cantrip in place of one of the attacks. 3D10 fire damage
Suns Beckoning.
At 15th level you can take an action to summon an aspect of the sun for 1 minute.
The aspect is ally to you and your companions. The aspect shares your initiative count, but it takes turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the dodge action and it uses its move to avoid danger.
The aspect is a medium elemental usually in the shape of a human with a golden hue.
Armor class 18 Hit points 50 + 2 times your constitution modifier and proficiency bonus.
It has immunity to fire damage and resistance to radiant damage.
Actions
It can make two attacks on its turn
Flaming sword. 2d8 fire damage.
It can cast the fire bolt cantrip in place of one of the attacks. 3D10 fire damage
Praise The Sun
At 20th level you can empower yourself with a fragment of the sun. As a bonus action you gain the following benefits.
You gain resistances to fire and radiant damage.
You add 1D10 radiant damage and 1D10 fire damage to all melee attacks.
Your body begins to shine bright as if you were the sun and deals radiant damage equal to your charisma modifier (minimum of +1) to enemies within 10 feet.
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