Base Class: Warlock
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Chancing Fate
Once per long rest you may use this ability when asked to make a stat check or saving throw. role 1 six sided dice to change the modifier required for the save. 1 Strength, 2 Dexterity, 3 Constitution, 4 Intelligence, 5 Wisdom, 6 Charisma. Two times at level 4. 3 times at level 8, 4 times at level 12, and five times at level 16.
Chance Evocation
Twice per long rest you may add 1d4 of additional damage to an attack. The damage type is determined by 1 six sided die. 1 fire, 2 ice, 3 poison, 4 lightning, 5 radiant, 6 necrotic.
Attack Roulette
As a bonus action you may pick one enemy and one friendly creature within range. Roll 1 ten sided die for each creature. if the roll is 1-2 they automatically fail their next attack roll. If the role is 3-4 they take disadvantage on their next attack role. If the role is 5-6 no effect happens. If the roll is 7-8 the creature takes advantage on its next attack role. if the role is 9-10 the next attack role is automatically a Natural 20
Fools Luck
Starting at 10th level, Any Attack made on you with disadvantage must role a third 20 sided die and take the lowest of the 3
Plucking The Weave
Starting at 14th level, Once per long rest, you may expend a spell slot to roll a 100 sided die and cast the equivalent spell from the wild magic table
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