Base Class: Fighter
Time Warriors learn to manipulate time to gain powerful abilities, but they must constantly suffer the burden of protecting the timeline, and ensuring that everything goes as it should. Time is a dangerous thing, and interfering with events could be just as bad, if not worse, than not.
Temporal Dodge
Beginning when you choose this archetype at 3rd level, you gain the ability to briefly rewind time to evade an attack. When a creature hits you with an attack, you can use your reaction to force the creature to re-roll the attack, potentially causing the attack to miss. You can use this feature once per long rest.
Time Step
Beginning at 10th level, you gain the ability for step through time into the future, allowing you to teleport to any unoccupied space that you can see within 30 ft as a bonus action.
Temporal Redo
Beginning at 7th level, when you fail an attack roll, ability check, or saving throw, you can use your reaction to roll again. You must use the result of the second roll. You can use this feature once per long rest.
Freeze Creature
Beginning at 15th level, you gain the ability to freeze an creature in time. As an action, select one creature you can see within 30 feet. That creature must succeed on a dexterity saving throw (DC equal to 8 + twice your proficiency bonus). On a failed save, the creature you select is magically paralyzed for one minute or until you lose concentration. This condition can be ended early by a greater restoration spell. Using this feature requires a great deal of concentration, and you cannot take bonus actions or reactions when it is active. You can use this feature once per long rest.
Temporal Correction
Beginning at 18th level, you can select a dead creature that died within the last week and did not die of natural causes. At the end of a 10 minute ritual, that creature returns to life with all its hit points, and any internal damage the body suffered (broken bones, damaged organs, etc.) is undone, however missing limbs must be placed near the original location on the body. The limbs will reattach over the course of the ritual. A creature can only be revived once with this method, and you gain a level of exhaustion whenever you restore a creature to life with this feature.
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