Bard
Base Class: Bard

The bards from the College of Teleportation are magicians, they entertain their audiences with misdirection and slight of hand. They specialize in teleportation magic, vanishing objects and creatures only to have them reappear with a flash of hands. The bards of this college are regarded with a proper mixture of awe and unease.

Teleporting Techniques

At 3rd, 5th, 7th, and 9th level you gain access to an additional spell. Once you gain access to a spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the bard spell list, the spell is nonetheless a bard spell for you.

3rd Level - Misty Step
5th Level - Blink
7th Level - Dimension Door
9th Level - Teleportation Circle

Slide

As a bonus action you can expend a use of your bardic inspiration to teleport yourself or one willing ally. The distance traveled is a number of feet equal to the number rolled on your bardic inspiration die multiplied by 5.

Disappearing/Reappearing Act

At 3rd level, when you cast a spell that would teleport you, you can target one other creature to teleport as if they had cast the teleportation spell instead. The creature must be a willing target, the destination must be within your line of sight, and the destination must be within the spells range as if centered on you.

Shell Game

At 6th level, when you cast a spell that teleports, any creature that is teleported by your spell gains temporary hit points equal to your bard level

Are you watching closely?

At 14th level, once on each of your turns, you can forfeit up to your movement to teleport the distance you forfeited. You must teleport to an unoccupied space you can see.

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