Warlock
Base Class: Warlock

It is no secret that many beings of the outer planes seek something from those on the material, often bargaining with mortals to act as their agents for their own agenda. Some seek those willing to take up arm against a certain foe, or even seek entertainment by engaging in combat with such individuals themselves. Destined Foe Patrons aim to empower those they have pacts with to make them into formidable opponents.

Expanded spell list

The Destined Foe lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level

Spells

1st

Heroism, protection from evil and good

2nd

Barkskin, enhance ability

3rd

Haste, protection from energy

4th

Wall of fire, fire shield

5th

flame strike, antilife shell

Empowered by Fate

1st-level Destined Foe feature

Your patron invests in you a sliver of power and skill to better face the challenges ahead. Select two skills you are not already proficient with. You become proficient with those skills.

In addition, you choose a type of patron below that represents them. You gain traits based on the type

 

The Arcanist

Your patron is an intelligent and scheming mage favouring battles of wit and cunning. You gain proficiency in the Arcana skill. Your proficiency bonus is doubled when making checks with this skill.

The Marauder

Your patron is a bastion of martial prowess seeking an honourable duel. You gain proficiency in martial weapons and shields.

The Shadow

Your patron calls the shadows its home, rewarding quick thinking and creative solutions. You can use the Hide action as a bonus action and gain proficiency in Stealth.

Destiny's Intuition

6th-level Destined Foe feature

Your fate pulls you along the right path, granting insight into your future. As an action, you can cast the Augury spell, without expending a spell slot or the need to material components. The results are presented to you as a series of emotional changes or brief visions. When you use this feature, you cannot do so again until you finish a long rest

Greater Empowerment

10th-level  Destined Foe feature

You are granted further strength from your patron. Based on the choice made in your Empowered by Fate feature, you gain one of the following benefits:

 

The Arcanist

You have advantage on concentration checks.

The Marauder

Your maximum hit points increase by 10. In addition, you gain an additional 1 hit point whenever you gain a warlock level.

The Shadow

When you make a Dexterity save, you take no damage if you pass, and only half as much if you fail.

Intervention of Destiny

14th-level Destined Foe

You are protected by your patron to ensure you set foot upon the fated field of battle. When you take damage as the result of a single attack roll or save, you can use a reaction to spend a spell slot and reduce the damage taken to 0. When you use this feature, you cannot do so again until you finish a short or long rest.

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