Base Class: Warlock
Pay homage to the god of pigs by devouring all in front of you.
Expanded Spell List
The Pig God lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Pig God Expanded Spells
| SPELL LEVEL | SPELLS |
|---|---|
|
1st |
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2nd |
branding smite, continual flame, dragons breath, magic mouth, protection from poison |
|
3rd |
create food and water, conjure animals, speak with dead, water breathing |
|
4th |
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5th |
Gluttinous Hands
As an action, you can cause mouths to appear in the palms of the hands, which can be used to consume part of the dead to gain temporary hit points if you have full health or restore missing health. Health gained is equal to 1d8 + 1d4 times your warlock level and extra is kept as temporary health.
Once this feature has been used, it cannot be used again until you perform a short or long rest.
Mimic Pet
At level one, the warlock receives a pet juvenile mimic. It remains dormant and sleeps most of the time except during feeding. Feeding the mimic increases its weight and size. The more the warlock feeds the mimic the more it grows. After a feeding, the mimic will awake and respond to orders of the warlock. After combat, the mimic will devour the dead bodies. It will take (x) amount of time for the mimic to fully consume a medium sized entity. (make a more comprehensive guide to what happens when the mimic eats what) Eating dead bodies of humanoids increases the mimics and damage. Eating creatures, beasts, fruits, and vegetables increase its hit points. The mimic can only truly be killed if the PC dies. If the mimic’s hit points go to zero it shrinks to the size of a small trinket (necklace) that can then be worn by the pc. It will be restored to full health after a long rest. It can change into anything it consumes.
Mimic size increases with pc level and can only consume things that can fit in its mouth.
Snackrifice
After drawing a sigil of your patron onto a surface and placing an offering in the center, your patron blesses you with a spell, feat or attribute of that offering. Your blessing lasts for three short or long rests, and you can make an offering once per long rest.
Mimic Fusion
Your Mimic leaps up and engulfs your head. You now have 2 actions, 2 bonus actions and 2 reactions for 1d4 plus your constitution modifier turns. You have access to any spells your mimic has and any features your mimic has acquired are merged with you. You instantly devour any hostile creature with zero hit points and take a feature from them (spell, feat,).
Once you use this feature, you cannot use it again until you complete a long rest.
Feast of Pigs
You summon a feast for your Patron. You can select any creature within a rectangle 30 by 60 feet. Selected Creatures must make a Charisma saving throw of 12(plus your charisma modifier) or higher. Creatures that fail the saving throw are transported to the realm of the Pig God as offerings in its feast. Creatures that pass the saving throw are haunted by the screams of those who did not. They are put in the frightened condition for 3 turns. Creatures that fail the saving throw are trapped in the Pig Gods Realm for one turn. They must roll a 1d4 to determine their fate.
1: Death, they are eaten alive, either a corpse or a folded napkin returns to your plane after one turn
2: loss of an arm, the creature loses an arm and 20% of its hit-points it had when it failed the throw
3: Loss of a leg, same effects as the arm loss
4: Creature takes 3d12 of fire damage, returns prone and on fire and will take 1d4 fire damage until the flames are put out