Base Class: Paladin
The Oath of the Slayers sets paladins into a commitment against the creatures of darkness and shadow. Those who take the oath train their bodies and minds to become the perfect machines to protect the innocent and destroy the perverse.
TENETS OF THE SLAYERS
The tenets of the Oath of the Slayers hold a paladin to the service of destroying monsters and protecting those who would be killed by their destruction.
Ruthless Aggression. Some creatures are against the design of the natural order. They deserve to die before their corruption spreads.
Understanding. There is a natural growth in the world. Learn to discern the natural from the corrupt, and do not let your weapon be stained by those undeserving of death. Death does not necessarily mean the end, for undeath may be inflicted upon your soul.
Purity. Never let yourself be the product of the unnatural, never ally yourself with those who break the natural balance of life, and never sit idle when you have the chance to stop the interference of natural growth.
Oath Spells
3rd-level Oath of the Slayers feature
You gain oath spells at the paladin levels listed in the Oath of the Undying Spells table. See the Sacred Oath class feature for how oath spells work.
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Paladin Level |
Spell |
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
3rd-level Oath of the Slayers feature
You gain the following Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Aided Protection. You can use your Channel Divinity to impose an extra layer of defense onto nearby creatures. As an action, you can grant yourself and up to a number of creatures equal to your charisma modifier (minimum of 1) a bonus to their Armor Class equal to your proficiency bonus. This Divinity lasts for 1 minute.
Destroy the Perverse. You can use your Channel Divinity to strike down the creatures of nightmares. As an action, you present your holy symbol and each aberration, fiend, and monstrosity within 30 feet must make a Wisdom saving throw. On a failed save, a creature takes radiant damage equal to double your charisma modifier (with a minimum of 1 damage).
Aura of Purity
7th- and 18th-level Order of the Slayers feature
At 7th level, You emit an aura of purity and protection while you aren’t incapacitated. You and any creatures of your choice within 10 feet of you gain resistance to necrotic damage.
At 18th level, the range increases to 30 feet and you and any creatures of your choice within range can't have their maximum hit points reduced.
Enemy of the Wicked
15th-level Order of the Slayers feature
At 15th level, your devotion to the destruction of hellish creatures allows you to strike from afar. Whenever an aberration, fiend, or monstrosity, comes within 30 feet of you, you can use a reaction to deal 2d6+your Charisma modifier radiant damage and force that creature to make a Wisdom saving throw. On a failed save, they are frightened of you and have their speed reduced to 0 until the end of your next turn.
Monster Destroyer
20th-level Oath of the Slayers feature
At 20th level, your devotion to the oath allows you to bolster your offense and defense against your enemies. As a bonus action, you can call upon your oath and gain the following benefits for 1 minute:
- All aberrations, fiends, and monstrosities are vulnerable to your weapon attacks, regardless of their resistances and immunities.
- All aberrations, fiends, and monstrosities have disadvantage when targeting you with melee, ranged, or spell attacks.
- When you drop an aberration, fiend, or monstrosity to 0 hit points, you can use a reaction to siphon their life force and gain 2d6 temporary hit points.
Once you use this bonus action, you can't use it again until you finish a long rest, unless you expend a 5th-level spell slot.
Previous Versions
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4/14/2021 12:01:09 AM
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5/24/2021 8:45:23 PM
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1.5
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Coming Soon
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