Base Class: Warlock
You have made a pact with a powerful entity from one of the planes of chaos. While not necessarily insane, creatures of chaos are fickle and impulsive. Their motives are often unknowable, except for that they seek to tear down societal boundaries and systems of law. The most notable beings of chaos powerful enough to forge a pact are the Slaad Lords of Limbo such as Ygorl, Lord of Entropy and Ssendam, Lord of Madness, as well as the primordial Bazim-Gorag.
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Entropic Blast
Starting at 1st level, your attacks are imbued with random, explosive energy. Whenever you hit a creature with an attack, you can deal 1d4 extra damage to all other creatures you choose within 5 feet of it. The type of damage is determined by rolling on the Chaos Damage table.
- Acid
- Cold
- Fire
- Lightning
- Necrotic
- Poison
- Radiant
- Thunder
Spatial Fallacy
At 6th level, you can rearrange the battlefield by destroying and reforming creatures elsewhere. As a reaction when you are dealt damage, you can teleport up to 60 feet away and take only half damage. Alternatively, if you were dealt damage from an attack, you can force the attacking creature to make a Charisma saving throw against your spell save DC. On a failed save, you teleport it up to 60 feet away from its original position and deal it 2d8 force damage. Once you use this feature, you must finish a short or long rest before you can use it again.
Hunger for Havoc
At 10th level, whenever you reduce a creature to 0 hit points with damage from rolling on the Chaos Damage table, you gain temporary hit points equal to the total Chaos Damage dealt that turn + your warlock level. Additionally, you have resistance to the last damage type you rolled on the Chaos Damage table.
Warp Reality
At 14th level, you can distort the fabric of the universe to suit your whims. As an action on your turn, you can affect a 45-foot cube of space centered on you with the following effects:
- determine the direction of gravity, if any
- deal 1d8 damage of your choice from the Chaos Damage table to up to 3 creatures within the affected area
- change any materials in the affected area into other materials or states of matter
- fabricate nonmagical objects or structures from available materials
- destroy nonmagical objects or structures into their parts or raw components
- cause an area of flat terrain to become difficult terrain or vice versa
The distortion lasts a number of rounds equal to your Charisma modifier (minimum of 1) or until you choose to end it (no action required), and you must use your action each turn to maintain or change the effects. When it ends, the environment and all materials in the area revert back to the way they were before you used this feature. Once you use this feature, you can’t use it again until you finish a long rest.
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