Paladin
Base Class: Paladin

The Oath of the Mountain is a paladin’s commitment to becoming a living embodiment of strength, will, and resolve. Like the mountain, those who swear this Oath stand tall and resolute above the battlefield, willing to endure the most grievous of wounds as the bulwark for all who stand with them. They are the vanguard; the first into the fray and the last to retreat, holding the line against the forces of Evil.

Tenets of the Oath of the Mountain

 The exact wording of the Oath of the Mountain varies, but all paladins who take this oath share these tenets.

Shelter. The weak have no place atop the mountain, though through its impassible strength is the valley sheltered.

Resolve. Like the storm breaks upon the mountain, so too does the tide of battle break upon me.

Strength. It is by my strength that I stand upon the peak, and I shall rise to meet the strength of any foe that would cast me off.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Conquest Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Conquest Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Avalanche. You can use your Channel Divinity to strike at your foes with the overwhelming force of an avalanche. As an action, you force each creature of your choice within 30 feet of you to make a Strength saving throw or be stunned until the start of your next turn and knocked prone. This has no effect on creatures that are currently flying or levitating.

Weather the Storm. You can use your Channel Divinity to shrug off the brunt of your enemies' attacks. Using a bonus action, you gain resistance to bludgeoning, piercing, and slashing damage from non-magical attacks for 1 minute.

Aura of Enduring Strength

Starting at 7th level, you emanate an aura of strength while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.

Whenever you or a friendly creature within 10 feet of you must make an ability check using Strength or Constitution, the creature gains a bonus to the check equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.

At 18th level, the range of this aura increases to 30 feet.

Mountain's Resilience

Starting at 15th level, you have become as resilient as granite. If you are conscious, you take reduced damage from all attacks and spells by an amount equal to your Charisma modifier (minimum of 1). 

Glacial Bulwark

At 20th level, as an action, you can emanate an aura of cold. For 1 minute, freezing winds swirl around you in a 30-foot radius.

Whenever an enemy creature starts its turn in the aura, the creature takes 10 cold damage.

In addition, for the duration, you are immune to cold damage and you gain resistance to bludgeoning, piercing, and slashing damage.

Once you use this feature, you can’t use it again until you finish a long rest.

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