Base Class: Bard
You have made dancing into a form of fighting with a blade as well as a focus for magic.
Bonus Proficiency
When you join the College of the Dancer at 3rd level, you gain proficiency with scimitars andd gain the cantrip, green flame blade and lightning lure. these spells don't count against your cantrips known.
Inspiring Dance
At 3rd level you can dance to inspire an ally that is up to 30 feet away. As a bonus action you can spend a bardic inspiration to dance for an ally allowing them to gain temporary hit points equal to the number rolled on the bardic inspiration die + your bard level. The effect is doubled at 13th level.
While your ally has these temporary hit points they gain gain an extra 10 feet of movement. This temporary hit points lasts for only 1 minute.
You are unable to dance in medium or heavy armor.
Fluid Defense
You have learned how to fight in clothing. Making your enemies entranced to hit you less.
While wearing only fine clothes, costume, or some sort of disguise that doesn't include armor your AC is 10 + Cha mod + Dex mod.
Weaving Attacks
At 6th level, you have learned how to weave magic and physical combat into a combo. You gain the extra attack action feature. When you use this feature you can forgo one of the attacks to cast a cantrip that you know.
Invigorating Dance
Starting at 14th level, you can dance for an ally right next to you.
As a bonus action you can spend a bardic inspiration dice to dance for an adjacent ally. Your turn end and the ally gains a partial turn, depending on what you have done that turn.
A.) If you have not yet used your action, the ally may use an action.
B.) If you use your action the ally may make a single weapon attack, use a cantrip, dodge, or disengage.
C.) The ally may have equal to your remaining movement left for the turn or their remaining movement they have left for the turn, which ever one is higher. (example you move 10ft and they have moved 20ft. you would give them 20 feet of movement for them to use if needed.)
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