Cleric
Base Class: Cleric

Your adept in travelling and surviving in natural environment. Gods associated are Akadi, Baervan Wildwanderer, Fenmarel Mestarine, Fharlanghn, Gwaeron Windstorm, Hermes, Marthammor Duin, Shaundakul.

Blessing of Traveller

At 1st level, you learn two languages of your choice. You also become proficient in your choice of two of the following skills:  Animal Handling, Nature, Perception, or Survival.

Channel Divinity: Survive in Nature

Starting at 2nd level, you can use your Channel Divinity to know exactly where the north is. It also let you know for the next hour where to find safe food and water for you and 5 other person. 

Channel Divinity: Commune with Nature

At 6th level, you can use your Channel Divinity to commune with your environment. You can cast Commune with nature You can also select one place in the area where you can cast Clairvoyance. The effect last 1 minute.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Master Traveller

Starting at 17th level, you can activate any teleportation circle and know where it go. You also gain an understanding of the planes and how to survive them. All your features, can now apply to outer and inner planes. You can survive for 1 hour for each level of spell you sacrifice in any plane.

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