Base Class: Barbarian
The sumo warrior, learns how to focus their anger to empower their fighting styles. The learn to always stay on there feet no matter what. Because I'm a sumo match and in true battle, losing your footing, means you lose.
Strong Strikes
You have trained your arms and hands to deal maximum damage. Your unarmed strikes deal 1d8 plus your strength modifier bludgeoning damage.
Body Throw
You can use one of the attack actions on your turn to attempt to grapple an opponent. If you succeeded, you can use your second attack action to attempt to throw your opponent. Make an unarmed attack roll with advantage. If the attack hits, you can throw the opponent 5 ft in any direction. The creature takes 2d8 bludgeoning damage and is prone. If another creature is in the space of the throw, it must make a dexterity saving throw (DC= 10 + your proficiency bonus + your strength modifier). On a failure, the creature also takes 2d8 bludgeoning damage and is prone. On a success, the creature takes half of the damage and moves 5 feet away.
Body Slam
When you make a body throw attack, you can deal an additional 2d8 bludgeoning damage by landing on the enemy. If you do this, however, you are also become prone, but the enemy becomes restrained. The damage also carries over to any enemy that is in the throw's area.
Tremor Stomp
You can use an action to lift your leg high in the air and bring it crashing down to shake the earth. Any creatures within a 30 foot radius must make a strength saving throw (same DC as your body throw attack). On a failure, a creature falls prone. If a creature is within 10 feet, and fails the saving throw, they take 4d10 bludgeoning damage. And half as much on a success.
Focus attacks
As you train, you have learned how to focus and empower your strikes to deal damage to most creatures. Your unarmed strikes count as magical for the purpose of overcoming magical resistance.
Comments