Base Class: Paladin
The principles of the hero are:
The Greater Good - The lives of countless people are at stake. A hero must be willing to dedicate its life to stopping evil wherever it may appear, even though it may mean dying on the battlefield or living a vigilant life.
Duty - The hero will leave whatever he is doing to help those in need, even if it means risking his own life.
Lineage - Evil can be stopped, but it cannot be defeated forever. It is part of the hero's duty to prepare future generations to be ready when evil resurfaces.
Protect Love over Destroying Evil - A hero must become a beacon of hope for the people, assuring them that the battle against evil is never lost.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Luminary. As an action, you can consume one use of your Channel Divinity to undo a curse as if it was the Remove Curse spell. In case of cursed magic items, you manage to unlink a creature attached to it but it does not affect the curse itself. Also, you become immune to any curse for 1 hour.
Omniheal. As an action, you can use your Lay on Hands feature on all allies within 30 feet of you. You can choose how to distribute the points of the pool as you consider among the allies. When using this feature you must use all remaining health points in the Lay on Hands pool even if your allies don't need it.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Hero Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Miracle Strike
Starting at 7th level, when you hit an enemy with a melee weapon attack and use your Divine Smite, you can choose to regain life points equal to the damage dealt by your Divine Smite.
Disruptive Wave
Starting at 15th level, your body is wrapped in a translucent halo capable of affecting magic and its effects. You can cast the Dispel Magic spell at will, and can also choose to amplify its effect by consuming a spell slot of 3rd level or higher. When you do, the spell's effects affect a number of enemies, items, or effects equal to your Charisma modifier. Additionally, you gain resistance to damage dealt by spells.
Legendary Hero
Starting at level 20, you are able to become the legendary hero who will have the ability to defeat evil. As an action, you can magically channel your hero lineage to its full magnitude, gaining the following benefits for 1 minute:
- All of your attacks are performed with advantage against creatures of evil alignment.
- All your allies within 30 feet of you have advantage on saving throws against being Frightened or Charmed.
- You gain advantage on all your saving throws forced by a creature of evil alignment.
Once you use this feature, it cannot be used again until you complete a long rest.
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