Paladin
Base Class: Paladin

As a lover of the light and justice, you made a vow to the sun itself that you'd look for this world, irradiating all places and people, banishing the darkness away.

Tenets of the Sunlight

Justice for all beings. An illuminated place is a place with justice. None deserves better then others.

Protect the home. Not fighting only for justice, but also for tradition, you swore to protect your home when it's not about justice anymore.

Banish all darkness. Just with light you can see who's the enemy.

Sacrifice for the greater good. You'd give your own life for the cause.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Rebuke the Harassers. As an action, you present your holy symbol and emit a blinding light. Every creature at your choice that you see within 30 ft. of you must make a constitution saving throw. On a fail, it becomes blind for 1 minute and can repeat the saving throw on the end of its turn, ending the effect earlier on a succeed.

Vow of Justice. As a bonus action you choose one creature you can see within 30 ft. of you. For 1 minute the creature has vulnerability to radiant damage. If it either becomes unconscious or falls to 0 hit points the effect ends earlier.

Oath Spells

You gain oath spells at the paladin levels listed. This spells are always prepared for you and they don't count against the number of spells you prepare:

Oath of the Sunlight Spells

Aura of the Sun

Starting at 7th level, you and friendly creatures within 15 feet of you have blindsight within that area.

At 18th level, the range of this aura increases to 30 feet.

Equalize

Beginning at 15th level, whenever you get hit by a critical hit you can spend your reaction to deal 2d8 + your charisma modifier radiant damage to the creature.

Supernova

At 20th level, as an action, you can emanate an aura of blasting sunlight. For 1 minute, your aura of the sun increases to 60 ft. and the effect becomes truesight instead of blindsight.

Additionally, you gain the following benefits:

Every damage you deal can be converted to radiant.

A creature that isn't imune to blindness and depends on it's vision to see you has disadvantage when attacking you.

Once you use this feature, you cannot use it again until you finish a long rest.

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