Sorcerer
Base Class: Sorcerer

Fume Bloodline is a very unique and rare elemental bloodline, in the past some smoke mephit elementals came to material world from ignan planes, but cause of some problems of their planar gates they losed their material forms and they choose to dwell humanoid bodies. This humanoid bodies' bloods fusioned and mixed with the smoke mephit energies and created a very unique sorcery bloodline.

Smoke Breeze

Starting at 1st level, your mephit energy gives you spesific natural sorcerous energies about changing your material from to gas forms instantly, you can change your body to some kind of invisible smoke gas and teleport up to 10 feet as a bonus action, you can use this ability equal to your Charimsa modifier (minimum of 1) per long rest. Also cause of your Mephit nature you learn Dancing Lights cantrip irrelevant to your sorcerer cantrips, if you are concentrated for dancing light cantrip you can increase your teleportation distance for 5 feet.

Cinder Breath

Starting at 1st level, The smoke mephit blooded exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC Dexterity saving throw or be blinded until the end of ypur next turn. You can use this ability once per a long rest.

Vapor Skin

Starting at 6th level, You gain resistance for fire and poison damage types cause of your smoke mephit origin, also you can use 1 sorcery point as a reaction for gaining immunity to fire and poison damage for one time. Also when you cast a spell deals fire damage you can add your charisma modifier (minimum of 1) to the spell's damage dice.

Smokey Cinders

Starting at 14th level, while you are concentrated to a spell, you can spend 1 sorcery point for add your charimsa modifier to your Armor Class for the duration of concentration, and while you are in this mod when you take damage and must roll a constitution saving throw for protecting the concentration you have advantage for this saving throw, also your Smoke Breeze ability range increases to 20 feet, in dancing light concentration it goes 30 feet.

Fume Scholar

Starting at 18th level, you gain immunity for poison damage and poisoned conditions, also you can cast detect poison and disease spell at will. And you can spend 6 sorcery point for changing your body to a creature shaped like a smoke mephit, when you do this you gain flying speed for 40 feet speed, and you gain resistance to slashing, piercing and bludgeoning damage types coming from non-magical attacks.

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