Base Class: Rogue
A Rogue Subclass created on stream at twitch.tv/VersusVices, with the help of the audience
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency with Ranged Martial weapons and firearms at the DM's discretion.
Assassinate
Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
Line Up the Sights
Starting at 9th level, you have learned to steel yourself in combat. As a bonus action, you may have your speed drop to 0 feet until the end of your turn. If you do, you gain a +5 bonus to attack rolls made with ranged weapons until the end of your turn.
Improved Critical
At 13th level, you know how to read the winds and ensure your targets fall with the first strike. Your Ranged Weapon Attack rolls now critically hit on a 19 or 20. Additionally, when you critically hit with a Ranged Weapon Attack, you may add 1 additional die of the weapon's damage dice to your damage rolls.
Rapid Fire
Starting at 17th level, you have mastered the art of group takedowns. When you critically hit a foe with your Ranged Weapon Attack, you may use your reaction to make another Ranged Weapon attack on a different creature within range, reloading your weapon as a part of this reaction. You gain advantage on this additional attack. If you critically hit with this reaction, you add your sneak attack damage to this attack as well, even if you have already used it this turn.
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