Base Class: Wizard
These wizards have mastered magic at its purest form. Creating living creatures from the energy of the weave. The few masters in this field have attempted to summon sentiant beings this way but each time ended in failure. But they must continue to improve.
Weave Sevant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Weave spell into your spellbook is halved.
Woven Constitution
Starting at 2nd level when you level up instead of adding your constitution to your health die you add your Intelligence modifier for calculating your new health.
Mana Barrier
Starting at 6th level the arcane energy from your summons seeks to protect you at all cost. While you have at least 1 weave born summoned you gain a +2 to your AC.
Weaveborn Protectors
Starting at 10th level when you take damage from an attack roll any number of your summoned weaveborn can use their reaction to make an attack roll on the attacker. Also, any weaveborn within your line of sight have a +2 to their AC.
Woven Connection
Starting at 14th level you use your evergrowing bond with the weave to reduce the harm of summoning larger weaveborn. Once per long rest you have the ability to cast summon greater weaveborn and take have the damage.
This number increases to 2 times at 16th level, 3 times at 18th level, and 4 times at 20th level.
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