Base Class: Barbarian
A front line fighter who is also capable of aiding his allies using music as inspiration and commands. A great class if you want to play a barbarian and hit things but also want to be useful to your team in other ways.
Battle Ready Performer
At level 3 you learn 3 unique ways of fighting. At the start of your turn you may chose one of the following techniques to use and may not use another until the start of your next turn.
Colossus Slayer
Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.
Giant Killer
When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.
Horde Breaker
Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
Fight for the Stage
At 3rd level you gain proficiency in performance, and expertise if you already have proficiency. You also gain proficiency in an instrument of your choice.
Song of Rage
Starting at level 6, whenever you enter your rage, allies that are able to hear your music may chose to enter an Inspired Rage. Inspired Rage acts the same as a Barbarian's Rage except you may wear armor while raging and it ends if the Song of Rage ends. Song of Rage ends when you lose your rage or if your are incapacitated.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
- You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Song of Command
Starting at 10th level as a bonus action allow your allies to chose between one of two options using their reaction:
Charge/Retreat:
Move your Movement speed either towards or away from the nearest enemy
Attack!:
Make a melee attack against the nearest enemy
Once Song of Command has been used it can not be used until you finish a long rest.
Rally the Fallen
Starting at 14th level you may use your action to begin to Rally the Fallen. While raging, you may rally unconscious allies within 60 feet, causing them to return to 1 hit point.
You may extend the rallying song on each of your turns by using a bonus action to do so. While the rallying song remains your performance prevents your allies from becoming unconscious. Allies that remain standing after they reach 0 hit points may still be killed unless stabilized before they reach 3 death saves. The rallying song ends when your rage ends, or at the end of your turn if you did not begin or extend the song on that turn. When the rallying song ends, each affected creature loses 1 hit point and become unconscious if they hit 0 hit points.
Once used, this feature may not be used again until after a long rest.
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