Fighter
Base Class: Fighter

Those who follow the archetype of The Gladiator believe combat is both a means for survival and a form of artistic expression. Gladiators excel at singular combat, and look to use their panache and confidence to extract adoration from their fans and to instill inspiration in their allies.  

For the Crowd

Beginning when you choose this archetype at 3rd level, you gain proficiency in the Performance skill, or if you already have this proficiency you gain proficiency in either Animal Handling, Intimidation, Medicine, or Survival.

The Gladiator’s Flair

You have a number of Flair Points equal to your Charisma Modifier (to a minimum of 1).

As a Bonus Action, you may expend a Flair Point to mark a creature within 30 feet of you. This creature remains marked in this way until the start of your next turn. 

Your attacks against a marked target gain a bonus to attack and damage rolls equal to you Charisma modifier.

Whenever you hit a marked target with a weapon attack, you may select a creature other than you within 30 feet of you who can see or hear you. That creature is treated as under the effects of the Bless spell until the beginning of your next turn. 

You may regain up to 1 Flair Point per turn upon landing a Critical Hit or when a marked target is reduced to 0 Hit Points, but you may never have more Flair Points than your maximum.

You regain all Flair Points when you finish a Short or Long Rest. 

Distracting Performance

Starting at 7th level, while you are within 5 feet of a marked creature, all attacks made by friendly creatures within 10 feet of you targeting a marked creature have Advantage.

Adrenaline Surge

At 10th level, the thrill of adrenaline sharpens your ability  

On a turn when you use your Action Surge your speed is doubled, you gain an additional bonus action, and you gain an additional action which can be used to attack (one weapon attack only), dash, disengage, hide, or use an object.

 

Inspiration Through Triumph

Starting at 15th level, when a marked creature is reduced to 0 hit points, you may choose to inspire 1 creature within 30 feet of you. That creature immediately gains temporary hit Points equal to your Fighter level. A creature targeted by this ability is treated as being under the effects of the Beacon of Hope spell while they still have at least 1 temporary hit point granted by this ability. 

Once you use this feature, you must finish a Short or Long Rest before doing so again. 

Victory Through Resilience

At 18th level, your impressive grit and positive willpower make you impossible to topple. 

You regain 1 use of Indomitable when you roll for initiative, and all uses when you finish a Short or Long Rest. 

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