Base Class: Fighter
A Stormblood is a warrior born in the midst of an intense storm and blessed by elemental chaos. Their bodies are special, infused with tempestuous energy from the elemental planes, which flows through their veins and gives them power. A Stormblood's body is blessed with supernatural senses and agility since birth, and they excel at combat, but usually only unlock their true potential later on in life. In battle, Stormbloods strike like lightning, using their inhuman agility and senses to take command of the battlefield. Like a flash, Stormbloods can traverse the battlefield with deadly grace, often killing enemies before they even know what hit them. With lightning coursing through their body and their blades, A Stormblood uses its overwhelming speed to hunt down its foes, and wreaking havoc where it can. The heat of battle is where a Stormblood feels most alive and the strongest among them can change the course of a battle single handedly.
Tempest Surge
At 3d Level when you choose this Archetype, you learn how to use the thunderous Energy in your veins to traverse the battlefield with extreme speed and strike with precision, turning into a tempestuous blur that can land attacks before ennemies even register they were hit. As a bonus action you may increase your movement speed by 60 feet, ignore all kinds of difficult terrain, be able to run over water and along walls, and Ignore all opportunity attacks for one turn. During this turn, all of your meele weapon attacks deal an additional 1d6 lightning damage as long as storm surge is active. This damage increases to 2d6 at level 7 and 3d6 at level 15.
You can use this ability an amount of times equal to your Dexterity or Strength modifier (your choice). This ability recharges on a short rest.
Steps of the Storm
At 3d level your movement speed increases by 10 and your long and high jump distance is tripled, as the wind in your blood makes you step lighter and more precisely.
flashing counter
Starting at 7th level, your uncanny speed and precision allows you to anticipate and counterattack even against large numbers. Opportunity attacks no longer use up your reaction. In addition, when you take the dodge action and the ennemy misses you, you gain an opportunity attack on them.
Storm Mastery
Starting at 10th level you gain resistance to lightning and thunder damage. In addition, as an action you can stop rain and wind in a 10 foot radius around you, and are unaffected by extreme weather conditions.
Static field
At 15th level the lightning in your veins heightens your senses to an incredible degree, letting you sense any attack or creature that disturbs the charged air around you. You gain blindsight of 10 feet, and 3 times per day you may use your reaction to add +5 to your AC
Storm Channel
Starting at 18th level, You gain the ability to channel the full force of your tempestuous blood, channelling it through yourself to decimate the battlefield. You cast the spell Chain lightning at 9th level, teleporting within 5 feet of the last target struck by it.
Once you use this feature, you can’t use it again until you finish a long rest.
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