Wizard
Base Class: Wizard

 

Wizard Levels

Feature

2nd

Fleshwarping Savant

6th

Mend flesh

10th

Malleable skin

14

The way of all flesh

 

Fleshwarping Savant

When you select this tradition at 2nd, the gold and time spent to copy a spell with the Fleshwarping tag into your spell book is halved.

Mend Flesh

At 6th level, you gain the ability to mend your own flesh. As an action, you can regain hit points equal to three times your wizard level.

  You must finish a long rest before you can use this feature again.

Malleable Body

At 10th level, you can cast alter self 3 times. Once those charges are expended you must have a long rest to reset.

The way of all flesh

By 14th level, you have perfected your own flesh. You are immune to any spell or effect that would alter your form or magically age you against your will.

  Additionally, you regain 1 hit point at the start of each of your turns (10 hit points per minute) if you have no more than half your hit point total. You don’t gain this benefit if you have 0 hit points. Also, any of your severed body members (fingers, arm, legs, tail and son on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, you instantaneously chase the limb to knit to the stump.

 

Fleshwarping Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an Fleshwarping spell into your spellbook is halved.

Mend Flesh

At 6th level, you gain the ability to mend your own flesh. As an action, you can regain hit points equal to three times your wizard level.

  You must finish a long rest before you can use this feature again.

Malleable Body

At 10th level, you can cast alter self 3 times. Once those charges are expended you must have a long rest to reset.

Way Of All Flesh

By 14th level, you have perfected your own flesh. You are immune to any spell or effect that would alter your form or magically age you against your will.

  Additionally, you regain 1 hit point at the start of each of your turns (10 hit points per minute) if you have no more than half your hit point total. You don’t gain this benefit if you have 0 hit points. Also, any of your severed body members (fingers, arm, legs, tail and son on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, you instantaneously chase the limb to knit to the stump.

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