Paladin
Base Class: Paladin

Paladins who takes the Oath of Ruin swear no more than to destroy all civilizations, to reduce intelligent's species legacy to ashes, they don't want reign, they don't want protect nature, there are here to destroy all themselves comprised - even if they don't realize that. Sometimes called Doombringers, Chaos Knights or Despoiler Warriors they hold the demons' destructive fury has hallowed and supreme.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Weapon of Ruin. As an action, you can imbue one weapon that you are holding with destructive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also turns bright light into dim light in a 20-foot radius and dim light into darkness 40 feet. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Bring Ruin - As an action, you can invoke destructive energy, you present your holy symbol, and all creatures of your choice that you can see in Radius of 60ft, takes necrotic damage equal to four times your Paladin Level this damage is unaffected by Resistance, Immunities and Vulnerabilities. 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Ruin

Starting at 7th level, enemy creatures within 10 feet of youtake necrotic damage equal to your paladin level when they’re hit by an attack while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Matter’s Immolation

Beginning at 15th level, you can instantly destroy all the object you touch that aren’t worn or held. Additionally when you inflict necrotic damage to something, you consider that you’ve rolled the maximum amount of damage, you also ignore resistance to necrotic damage.

Aura of Entropy

At 20th level, as an action, you can emanate an aura of devastation. For 1 minute dim light shines 60 feet from you.

Whenever an enemy creature starts its turn in the dim light, the creature takes 10 necrotic damage.

In addition, for the duration, when you inflict fire damage to creature while this aura is active, you inflicts twice the maximum amount of damage.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

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6/1/2021 11:37:41 AM
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