Rogue
Base Class: Rogue

A roguish archetype that has mastered the art of firearms. They want to show that fine craftsmanship and great aim are better than any blade master or magic wielder.

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency with Firearms.

Cunning Cover

Starting at 3rd level you have mastered the art of taking cover. You can now obtain sneak attack in a new manor. As a bonus action, you can make a stealth check vs the enemy's perception. All can be sneak attacked.

Unload and Load

Starting at 9th level you can unload all bullets left in the magazine or clip of the gun. For each shot left the attacks to have a -1 to the attack role. After unloading you use a bonus action to fully load your firearm with ammunition. You can do this a number of times equal to your proficiency modifier per long rest.

Zero In

Starting at 13th level your aim has been improved to an almost inhuman level. As a bonus action, you can look down the sights and gain advantage of all attacks made until the end of your turn. You can do this a number of times equal to your proficiency modifier.

Snipe

Starting at 17th level you only aim for the critical points of your enemies. Once per short rest, you can add an additional 1d12 damage to the damage roll.

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