Warlock
Base Class: Warlock

The patron Forest Friend has an ancient history even if told from the beginning would take multiple lifetimes to get through. The lady of the forest Eldath entrusts a single creature every other era. The Forest Friend is known for its protection of nature, however not limiting to nature. The Forest Friend sees out to warlocks as the guardians and agents as these patrons need cooperation and teamwork from one another. A creature like Treants and Dryads or other fey speak for the Forest Friend which lasts into the Warlock as well. 

 Spell Level Expanded Spell Slots 
 1st earth tremor , entangle
 2nd locate animals or plants , spike growth  
 3rd plant growth , speak with plants 
4th  conjure woodland beings , private sanctum 
5th  tree stride , insect plague 

 



Expanded Spell List

The Forest Friend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Forest Friend Expanded Spells
 Spell Level Expanded Spell Slots 
 1st earth tremor , entangle
 2nd locate animals or plants , spike growth  
 3rd plant growth , speak with plants 
4th  conjure woodland beings , private sanctum 
5th  tree stride , insect plague 

 

 

Woodland Guardian

Starting at 1st level, you can conjure a resident from the original forest you were in from the patron to protect yourself and (Good) allies. As a bonus action, you gain the ability to summon your tree friend which fades after a short rest, or if destroyed. The tree friend can be as tall as you'd like corresponding to your tree summon. It has an AC of 15 and Hitpoints equal to your warlock level x 5. The summoned tree can fight for you as well if you release your conjure. 

Forest Foritification

 Reaching the 6th level, when you are attached by a creature or a trap you can activate your reaction to cover yourself in heavy tree bark from your forest of the patron. After casting this ability you can quickly release it shooting out spikes in a 25 feet sphere around yourself dealing 1d4 every other warlock level. Instead of dealing damage, you can instead absorb the damage giving temporary health equal to your PB times your CHA modifier.  

Green Manipulation

Starting at the 10th level, you gain the ability to summon anything to allow maximum movement in a forest, or jungle terrain. Whether by summoning vines to swing, or growing stumps from trees to push you upwards. This full movement grants a speed of 60ft.

Garden of Us

Starting at 14th level, recalling the history of the forest you were born in. You can recall all information that has happened there, also increasing your powers. You are able to conjure your forest to create deadly woodland creatures or ancient deities in that same forest as well. GM can decide how intense this is based on your forest's history as well as your forest's current state. At base however, you become resistant to all nature attacks against you and immunity to poison from natural means. 

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