Base Class: Sorcerer
Some individuals are born with extraordinary powers, and intuitive control over them. You are not one of those individuals. Your body is a conduit for magic and you've adapted to that fact. When you tap into your magical powers, you channel it right out of your skin.
Own Soul Sorcerers draw power from their internal self. For some, that is fueled by a very special brand of confidence that magical things will happen when they want them to. For others, it's more like rage exploding outward, harming friend or foe alike. Others spend their time training with one of the spiritual martial disciplines, harnessing their magic as if it were ki or their spirit.
Touch Magic
You are most dangerous at close ranges. Starting at 1st level, you can cast any ranged attack spell or cantrip that you know as a melee attack spell with a range of touch. Touching your target, including with your arcane focus, satisfies any somatic spell components.
When you use a melee spell attack, add your charisma modifier to the damage of that spell.
Self Soul
As your magic's source is from within, you are able to channel certain spells without using your hands.
At 1st level, you may ignore somatic components for any spell of range self.
Additional Spells
1st-level Battle Soul feature
You learn additional spells when you reach certain levels in this class, as shown on the Battle Soul Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be from this list or the Sorcerer spell list.
Battle Soul Spells
SORCERER LEVEL | SPELLS |
---|---|
1st | shield, guiding bolt |
3rd | flame blade, aid |
5th | glyph of warding |
7th | death ward, fire shield |
Emanating Soul
At 6th level, your most powerful spells burst forth centered on yourself. You are able to cast area of effect spells centered on yourself without facing the consequences of those spells. Others had better stay well away.
Metamagic Expert
By being so close to the effects of your spells, you have gained insights into magic that other sorcerers cannot. At 6th level, you may choose an additional metamagic option from those granted by the Sorcerer class or by this subclass
Attuned Soul
At 14th level, incoming effects are no longer able to overcome the magic that is pouring out of you. While a spell from your Emanating Soul ability is active, you gain immunity to any damage types that spell is capable of producing.
Overpowered Soul
At the 18th level, you can cast magic beyond what your body can channel. Pouring too much magic into a ranged spell means that it also bursts forth from your body.
Whenever you cast a spell that can be cast through your Emanating Soul ability, you can duplicate the effects of that spell, once as ranged and once as if cast via Emanating Soul.
Previous Versions
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