Sorcerer
Base Class: Sorcerer

Your innate magic is powered by the wonders of the Feywild.

Fey Ancestry

You have advantage on saves against being charmed, and magic can’t put you to sleep. Additionally, you can speak, read, and write Sylvan.

Court Allegiance

Your ancestor came from the Seelie or Unseelie Court, or was part of neither. At 1st level, you learn additional spells associated with your choice. These spells count as sorcerer spells for you, but don’t count against the number of spells known. If later, at the DM’s discretion, you choose to change your allegiance, the spells and later features are replaced accordingly.

Allegiance Spells

Seelie

friends, goodberry

Unaligned

minor illusion, unearthly chorus*

Unseelie

dancing lights, puppet*

*The Unearthly Chorus and Puppet spells are Unearthed Arcana, if you do not wish to use these spells talk with your DM to see which spells would be suitable replacements.

Seelie

At 1st level, you learn the friends and goodberry spells.

Unaligned

At 1st level, you learn the minor illusion and unearthly chorus (UA) spells.

Unseelie

At 1st level, you learn the dancing lights and puppet (UA) spells.

Veil of Glamours

Starting at 6th level, as a bonus action you can grant a glamour to yourself or an ally you can see within 60 feet of you. The glamour causes the target to become invisible for 1 minute, until you use it again, or until you are incapacitated. The target becomes visible with a successful Wisdom (Perception) check against your spell save DC.

The target also gains temporary hit points equal to your sorcerer level + your Charisma modifier. You can spend 1 sorcery point to target an additional creature. You can use this feature a number of times equal to your Charisma modifier, and you regain uses once you finish a long rest.

Sylph Stride

At 14th level, as a bonus action you can teleport up to 30 feet to an unoccupied space you can see. In addition, immediately after you teleport each creature of your choice that you can see within 10 feet of you takes damage equal to half your sorcerer level + your Charisma modifier.

The court you chose for your allegiance determines the type of damage dealt: fire damage for the Seelie Court, cold damage for the Unseelie Court, and lightning damage for those unaligned. You can spend 2 sorcery points to use this feature again, otherwise you must finish a short or long rest.

Ethereal Spirit

Starting at 18th level, you gain the following benefits:

  • You are immune to being charmed or frightened.
  • Others have disadvantage on Wisdom saving throws to be charmed or frightened by you, those immune to being charmed or frightened roll regularly.
  • When you use your Sylph Stride you can take up to three creatures with you.

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