Base Class: Bard
These bards use mixture of their intellect, their large arsenal of stories, and a little bit of magic to give others the knowledge they posses.
Academic gift
When you join the College of Enlightenment at 3rd level, you learn to magically gift your knowledge to another creature. You may spend 10 minutes teaching a creature with a intelligence score of 5 or higher other than yourself. Once you do choose 1 of your proficiencies or languages. Until that creature takes a long rest it has the proficiency or language you chose. A creature can only 1 proficiency or language in this way at a time. At 6th level that number increases to 2. You may use this feature a number of times equal to your proficiency modifier and gain all expended uses on a long rest.
additionally you may gain 1 skill proficiency or language.
Enlightening instruction
Also at 3rd level, you learn how to not Only inspire your allies but teach them how they can improve. As a action, you can spend and roll a bardic inspiration dice and choose a Allie within 60 feet of you that can see or hear you. For the next 10 minutes the Allie can add the number you rolled to all ability checks, attack rolls, and saving throws. If you use this feature on a creature that is already benefiting from this feature that creature uses the new roll.
Magical gift
At 6th level, you learn how to use your academic transfer to teach others how to cast spells. When you use your academic transfer feature, instead of teaching a proficiency or language you can spend a spell slot and choose a spell you can cast at that level. The spell must be between levels 1 to 3.The creature you taught can now cast the spell without spending a spell slot. They can do this until they cast the spell or until they take a long rest. A creature can only have one spell in this way at a time.
additionally you learn a 1st level spell from any class.
Eye opener
You show people how to release their true potential. As action, you say some words of encouragement to someone. When you do so choose a ability score. For the next 10 minutes that creature’s chosen stat becomes a 20 and reverts after the duration. Once you use this ability you can’t use again until you finish a short or long rest.
Previous Versions
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6/4/2021 6:46:02 AM
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Coming Soon
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