Monk
Base Class: Monk

You draw can draw magic from various things such as magical animal sidekicks, to friendship itself. Fighting for good you combined these powers with various forms of martial arts.

Magical Mascot

Starting when you choose this tradition at 3rd level, you can cast the Find Familar spell as a ritual. Your Familiar can additionally use your Flurry of Blows feature costing 1 ki points.

 

Friendship Is Magic

At 3rd level, you can cast the spell magic missile using 1 ki point. You can add additional 1 additional missile per ki point spent.

 

Transformation Dance

At 6th level, you can use 4 ki points transform for 10 minutes. The transformation takes a number of rounds equal to monk level - additional ki points spent. While transformed you gain the following benefits.
•Don't hurt my friends. You can use your deflect missiles feature on allies within 40ft of you, after using this feature you can't take movement on your next turn.
•Pretty Punches You can add an additional martial arts die to your attacks.
•Trans Movement You're climbing, flying, and swimming speed are equal to your walking speed.

Believe In Yourself

At 11th level, you can use your bonus action to cry out to up to eight allies and give them advantage on their attacks.

 

Cute Cruelty

At 17th level, you can cast the finger of death spell by spending 8 ki points. Good and Neutral Creatures automatically succeed their saving throw.

 

Comments

Posts Quoted:
Reply
Clear All Quotes