Paladin
Base Class: Paladin

Whilst many Oath's and religions with a god behind it usually have an overall grand design with each believer having a preplanned destiny to follow, a paladin who takes this oath believes in a god who lets their worshippers be free to make their own choices and carve their own path in the world. The Oath of The Free allows its user to become free of all burdens and take their life into their own hands.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Fate Changer - When an ally within 30ft of takes damage which could send them into death saves you can channel your power to literally change their fate making the last attack cease to exist. additionally you can use lay on hands on them without being in range when using this ability.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of The Free Spells

Aura of Destiny

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be surprised while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Additionally you gain advantage on all checks to counteract something.

Break Free

Beginning at 15th level, you are always under the effects of a protection from evil and good spell. Additionally whenever you are under a condition effect and conscious you can use your reaction to end that condition. 

You can use this ability once per long rest.

Master of Destiny

At 20th level, you gain the ability to harness the power of fate's grand design. As an action, you can magically become an avatar of fate, gaining the following benefits for 1 minute:

Whenever an enemy creature starts its turn within 10 feet of you, the creature takes 10 force damage.

In addition, for the duration, you have resistance to all damage (attacks, spells, and other effects).

As a reaction you can stop any singular action from occurring (e.g. One Attack, One Spell, One Ability).

Once you use this feature, you can’t use it again until you finish a long rest.

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