Base Class: Wizard
A Spellsword masters a tradition of wizardry that incorporates furious swordplay and spellcasting. Originally created by Dark Elves (Drow), this tradition has been adopted by non-elf practitioners, who honor and expand on the Drow ways.
In combat, a Spellsword uses a series of intricate, but furious maneuvers that chain together to devastate their opponent with attacks, which allows the Spellsword to channel magic into devastating attacks and cunning defense. Many who have observed a Spellsword at work remember the display as one of the more furious, but yet beautiful experiences in their life, a glorious chain of whirls and twirls, accompanied by furious blades and spells.
Complementing a Spellsword's melee is, of course, the standard line of Wizard spells. A Spellsword may choose magic that benefits close combat verse ranged combat. Individually Spellswords have different practices, but some of the most lethal reported to be out there weave their blades while cloaked with elemental shields, buffed with physicals augmentations and alternating melee attacks with close range damage spells.
Training in War and Blades
2nd-level Spellsword feature
You gain proficiency with light armor and medium, plus you gain proficiency with most types of sword based weapons (dagger, rapier, shortsword, and longsword).
You practice your footwork and work on your nimbleness, you also gain proficiency in the acrobatics skill if you don’t already have it.
Upon waking from a long rest, you can choose one of your blades as a focus item for your spell casting. You can do this at anytime, but you must focus your arcana on the item for 10 min. If you duel wield, you can only use one of the weapons as your main spell focus. You will need to do this once after every long rest period.
Spell Blade's Fury
2nd-level Spellsword feature
You can invoke an elven magic called Spell Blade's Fury, provided that you aren’t using a shield. It graces you with supernatural speed, agility, and focus.
You can use a bonus action to start the Spell Blade's Fury, which lasts for 1 minute. It ends early if you are incapacitated, if you use a shield, or if you are unconscious. You can also dismiss the Spell Blade's Fury at any time (no action required).
While your Spell Blade's Fury is active, you gain the following benefits:
- You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
- Your walking speed increases by 10 feet.
- You have advantage on Dexterity (Acrobatics) checks.
- You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest. As of the 14th level you will be able to use Spell Blade's Fury for 10 min.
Two is Better Than One
6th-level Spellsword feature
You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks. If you choose to cast magic at any spell slot level, other than a cantrip as your action that round, you forgo all your melee attacks.
Through practice you become proficient with Double-Bladed Scimitars and two handed Greatswords.
Fighting Style
10th-level Spellblade feature
After spending hours training and adventuring, you develop a fighting style. You can choose an option from the Fighting Style class feature.
You have also learnt to use heavy armor, you gain proficiency with heavy armor.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
You gain a +2 bonus to damage when wielding only a weapon in one hand.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon.
In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Prolonged Fury
14th-level Spellsword feature
You can now focus on Spell Blade's Fury for 10 min.
Previous Versions
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6/5/2021 9:32:00 PM
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1.1
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6/6/2021 4:48:25 AM
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1.3
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6/6/2021 4:59:47 AM
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1.4
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