Base Class: Fighter
Restriction:Human Female or Half-elf female
The battlemaidens of the mists have long been regarded as either a blessed omen or a herald of destruction. Fast as a flowing river and as elusive as the mists themselves, these warriors carve through hordes of enemies as calmly as the still morning dew rests on a leaf.
Unarmored Defense
When you take this martial archetype at 3rd level you cast off your armor, choosing instead to defend yourself with agility and alluring movements, While wearing no armor, or shoes(DM's descreation on shoes) , your AC becomes 14+your dexterity
Natural Allure
You bewitch the eyes of men as naturally as you breathe. At 3rd level you have proficiency in the Persuasion skill and while in natural terrain (eg. forests, mountains, etc) you have advantage on persuasion checks against male characters.
Brobdingnagian (Brob)
Beginning at 3rd level you can spend 3 hours bonding with an edged weapon that has the two handed property, you may be bonded with only one Brob at a time. Completing the ritual turns the weapon into a mist infused, sentient weapon. Create your own unique ancestral Mist Maiden that is given a voice by this process. You cannot be disarmed or drop this weapon without choosing to do so. You can use either strength or dexterity for attack rolls and damage with your Brob. At 5th level the weapon becomes magical for the purposes of overcoming non-magical damge resistances or immunities. At 6th level your Brob becomes a +1 weapon, increasing to +2 at 10th level and +3 at 15th level.
Puddle
The maidens connection to water and the mists follows her through every battle. When you reach 7th level, as a reaction you can transform into a puddle momentarily upon failing a dexterity saving throw. If you choose to so you avoid all damage and negative effects of he triggering spell or attack, unless the attack causes lightning damage in which case you are instantly hit upon using this feature and take the maximum amount of damage possible from that attack. You may use this feature once per day, recharging at dawn. You gain an additional use of this feature at 10th level.
Flow of Battle
Beginning at 7th level, you smoothly carve through enemies like a river cutting through terrain. Each time you make an attack with a Brobdingnagian weapon against an enemy you have not attacked this turn you may move to within 5 feet of the next closes enemy, without provoking attacks of opportunity, and perform your next attack against them. You must not be within 5 feet of your next target when you start this movement and a new target cannot be within 5 feet of a previous target of one of your attacks this turn. You may not exceed your maximum movement or attacks per turn using this feature. Each successive hit using this feature adds a stacking -1 to hit but a +2 to the damage rolls of the next attack in the chain missing an attack resets the attack penalty and damage bonus to 0. If an enemy is huge or larger you may choose to make all your attacks against that target using the same rules for each successive hit or a miss. A maiden of the mists weaves in and around greater foes like a flowing dance of death.
Swift as a Coursing River
You begin to move with a deadly grace of the maidens in folktales. At 10th level you increase your movement by 10 feet.
Call of the Mists
You reach out with the mists to envelop and strangle a target. As a bonus action, a target you choose within 30 feet must succeed a Wisdom saving throw against your enigmatic allure, the DC equals 8+proficiency bonus+your Charisma Modifier. If they fail they are considered grappled by the mists. They may attempt a new saving throw on each of their turns as an action. You may use this feature a number of times equal to your Charisma modifier (min. 1). Uses of this feature recharge at dawn.
Evaporating Strike
Brob strengthens your connection to your ancestor, the two of you begin to fight and move as one entity. At 15th level, your Brobdingnagian weapon gains the thrown property as long as you are bonded to it and has a thrown range equal to your movement. As a bonus action you can throw Brob, either as an attack or at empty space. Before the weapon hits or misses, you may choose to evaporate and teleport to it, grasping it and, if targeting an enemy; complete the attack. If you do so and hit on the attack roll you double your Strength modifier when calculating damage. This Attack is affected by Flow of Battle, and can begin a Flow of Battle chain. After using this feature you are unable to use Puddle or Action Surge until the start of your next turn
Siren Song
You have become the embodiment of enigmatic death. Mists swirl around you and your enemies, fog rolls in and covers the ground in grey, white swirls. At 18th level, as an action you begin to sing a soft, haunting melody which whispers in the ears of all living creatures (does not affect Undead or Constructs) within 60 feet of you. Each affected creature must succeed on a Wisdom saving throw, DC equals 10+Proficiency bonus+your Charisma modifier, or become stunned for a number of turns equal to your charisma modifier (Min. 1). An affected creature may attempt a new saving throw each turn, on a success the creature ends its turn. You may use this feature twice per day recharging at dawn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/18/2018 9:09:25 PM
|
1410
|
50
|
--
|
Coming Soon
|
Comments