Base Class: Monk
This monk can; wrestle, jiu jitsu, judo, and sambo
Stunning Grapple
Beginning at 3rd level when choosing this tradition, you are able to stunning grapple an opponent. When this creature is grappled they are not allowed to attack and must attempt to break your grapple.
Three Point Defense
All Grapplers know they have three points of defense, your head, hands, and hips. This adds your proficiency to your AC
Clinch Master
This ability gives you advantage against actions that reduce your movement to zero
Restricting Hold
If a creature attempts to leave your range you may attempt to grapple them.
Mind of Mercury
Starting at 11th level, you’ve honed your awareness and reflexes through mental aptitude and pattern recognition. Once per turn, if you’ve already taken your reaction, you may spend 1 ki point to take an additional reaction.
Elite Grappler
You are immune to grappling attempts and have advantage on saving throws that affect your movement
To the Back
On a successful grapple you are able to ground your opponent instantly.
Master Grappler
You are an immovable wall of muscle and you can not be made to move without your consent.
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