Base Class: Paladin
You have heard the tales of paladins who have taken oaths for impossible tasks. From the paladins who seek to redeem fallen men or monsters, or to paladins who vow vengeance against an unstoppable force. While many paladins take up oaths, there are some who fail the task and become Oathbreakers. However, there are men who complete their oaths and uphold their promises. While many continue to follow their chosen oath. Some decide to become Oathfulfillers.
The Tenets of which you carry may still be the same upon completion of your Oath. Talk with your DM about your character's Tenets and if they would change or not.
This Subclass is a variant of the typically paladin subclasses. If your player character has successfully fulfilled his or her Oath, then you may choose the Oathfulfiller subclass. Check with your Dm before using this.
Channel Divinity
When you take this oath at 3rd level, you gain wo Channel Divinity options.
The Channel Divinity options from your pervious oath are carried over to this subclass. While your oath is finished, remnants of your past Oath remain.
Oath Spells
You gain oath spells at the paladin levels listed.
Oathfulfiller Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of the Incorruptible
Starting at 7th level, You and friendly creatures within 10 feet of you are immune to the Frightened, Paralyzed and Charmed condition while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Ward of the Oath
Beginning at 15th level, A ward glimmers around your body, Attacks against you from evil aligned creatures are made at disadvantage. If you are struck with an attack, the creature who attacked you is dealt the same damage but the damaged is doubled and the damaged ignores any resistances that the creature might have.
Oath Keeper
At 20th level you become an inspiration to those around you becoming a beacon of hope as well as a champion many fear. You gain the following benefits
- You have advantage on Persuasion and Intimidation Checks
- You and allies within 15 feet of you have advantage on attack rolls
- You and allies within 15 feet of you have resistance to the damage of spells.
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