Fighter
Base Class: Fighter

Due to the unique souls of Dragonborn, they are able to cultivate the focus of their souls into dangerous fighting forces. For Red Dragonborn, they strive to embody the unending hunger of fire.

 

Smoldering Core

When you choose this archetype at 3rd level, as a bonus action you can kindle the fire of your ancestors deep within yourself giving you advantage on Strength and Constitution saving throws and allowing you to add your Constitution bonus to the damage roll of any melee attack for one minute. This ability can be used a number of times equal to your proficiency bonus. All uses reset on a long rest.

Empowered Breath Weapon

Starting at 7th level, you can empower your breath weapon with the force of your soul. This increases the damage to 8d6 and the range to a 30 ft cone. This Ability can be used a number of times equal to your proficiency bonus and resets on a long rest but must recharge on 5-6 on a d6 before another use.

The damage increases by 2d6 at levels 10, 15, 18, and 20.

Raging Fire

At level 10, when your Smoldering Core effect is active you can make one more attack per action.

Ember Aura

At level 15, the temperature rises in a 30ft sphere around you warping the air with heat. Anyone who enters or exits the aura not on your turn or starts their turn in the aura takes 3d6 fire damage. Additionally, for anyone inside of the aura you ignore resistances to fire damage and treat immunity as resistance. This ability can be activated as a bonus action once per short rest and lasts for one minute.

Consuming Fire

At level 18, when you deal fire damage the target must make a DC (8 + your CON modifier + your proficiency bonus) Constitution saving throw taking an extra 1d6 fire damage with the initial attack and again every turn until they are dead, take or deal cold damage, or are submerged in water.

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