Base Class: Rogue
These Rouges are not only experts in sneaky tactics and dirty fighting, but also in the art of creating openings for their allies to exploit.
Expose Weakness
Starting at 3rd level, you are able to force your enemies to show their side to others when hitting them where it hurts the most.
As a bonus action on your turn when you successfully deal Sneak Attack damage, you can grant advantage to the next attack on the target made by creatures other than you. If you decide to do so, you have disadvantage to your next attack on the same target.
Sixth Sense
Starting at 3rd level, you feel the hairs on your neck stand up when there might be creatures hidden from your sight within 30 feet of you.
Using a Bonus Action in your turn you can perform a Perception check against a DC of 8+the target’s CR if it is Invisible due to innate abilities, against their Spell Save DC if due to a spell, or against their Stealth check if it is naturally hidden. On a successful check, you know their location until the end of your next turn, and you can use your Reaction to make them visible to others within 30 feet of the target until the start of the target’s next turn.
You can use this feature once every short rest.
Impose weakness
Starting at 9th level, after you used your Expose weakness feature on an enemy, the next time you land a Sneak Attack on that enemy within a number of turns equal to your Dexterity modifier, you can use your Reaction to choose an Ability and impose disadvantage to all skill checks and saving throws for that Ability on the target until the end of their next turn.
You can use this feature twice every short rest.
Extended evasion
Starting at 13th level, whenever you succeed in a Dexterity Saving throw and an ally within 15 feet of you fails the saving throw against the same effect, you can use your reaction to have both you and that ally take half damage instead.
You can use this feature twice per long rest.
Open wound
Starting at 17th level, after you have landed a Sneak Attack on a creature, and for a number of turns equal to your Dexterity modifier, you can use your Bonus Action on your turn to perform an attack with Sneak Attack damage against that creature.
This special Sneak Attack can be used even if you have already landed a Sneak Attack in this turn and can be used to trigger Impose weakness.
You can use this feature once every short rest.
Previous Versions
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