Base Class: Blood Hunter
The Order of the Exalted Soul is the least known of all the orders, having originally rediscovered the secrets of Exalted Soul via the transformation from undeath to life again and refined them for combat against the scourge of undeath. Exalted Souls seek out and study the moment of reversing undeath, obsessing over the mysteries of the transition and how it can become corrupted by unholy powers to rise once more. Tuning their abilities to save others such types, these blood hunters seek out the sources of such necromantic energies, intent to destroy them wherever they arise or save those who deserve redemption.
Rite of the Dhampir & Bloodless Sorcery
When you join this order at 3rd level, you learn the Rite of the Dhampir esoteric rite.
Rite of the Dhampir. Your rite damage is radiant damage.
While the rite is active, you gain the following benefits:
• Your weapon sheds bright light out to a radius of 20 feet.
• You have resistance to necrotic damage.
• Your weapon deals one additional hemocraft die of rite damage when you hit an undead, abominations and Fiends
Beginning at 3rd level, your ancient order teaches advanced mastery over blood curses. You gain an additional use of your Blood Maledict feature. In addition, your blood curses can target any creature, whether it has blood or not.
A foot in the Grave
At 7th level, your patron’s powers have a profound effect on your body and magic. You don’t need to eat, drink, or breathe.
In addition, once during each of your turns, when you hit a creature with an attack and roll damage against the creature, you can replace the damage type with necrotic damage. While you are using your Rite of the Dhampir, you can roll one additional damage die when determining the necrotic damage the target takes.
Brand of the Exalted
Beginning at 11th level, your Brand of Castigation now exposes a fragment of your foe’s essence, leaving them vulnerable to your Crimson Rite. Whenever you damage a branded creature with your Crimson Rite, your weapon deals one additional hemocraft die of rite damage. In addition, the branded creature can’t move through creatures or objects.
Blood Curse of the Exorcist
At 15th level, you’ve honed your hemocraft to tear wicked influence from your allies, punishing those who would infiltrate their body and mind. You gain the Blood Curse of the Exorcist for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
Rite Revival
Upon reaching 18th level, you learn to protect your fading life by absorbing your blood rite. When you are reduced to 0 hit points while you have an active Crimson Rite, but don’t die outright, the rite ends and you drop to 1 hit point instead. If you have rites active on multiple weapons, you choose which one ends.
Previous Versions
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