Base Class: Wizard
The wizards of the nomatic order The Blue Dawn. Knowledge seekers, travelers, and humanitarian aid, the wizards of The Blue Dawn have a unique tie to magic as it is not just magic to them. The nomads magics become a part of them as though magic is there entire livelihood. Therefore the Blue Dawn spend most every moment poring themselves into the knowledge of magic. Do to there nomadic nature the Blue Dawn have also become extremely adept at receiving and sharing not just magical knowledge. They have also become adept at slight manipulations of standard magics to better support serve them in there there quest for knowledge and to help others. Evocation magic is a natural for the Blue Dawn such that they learn to manipulate it beyond its natural use. Using elemental magic to heal others or to add abilities that one normally would not poses.
Nomatic Savant
The Blue Dawn are extremely adept at gathering magical knowledge and over the years have gained additional knowledge in social nuances. Thereby they have learned to haggle down the cost of adding new spell to their repertoire. It is up to your DM as to how much by but you will be able to lower the cost of add a spell via persuasion. Within reason both time and gold cost are reduced.
Incant speech
The Blue dawn learned long ago to streamline information in order better share knowledge between other Blue Dawn members. Unlike most wizards whom chose to encrypt their knowledge, The Blue Dawn learn Incant speech. A written and spoken language designed to allow members to share knowledge while preventing just anyone from using it. Incant speech is also often used to obtain more knowledge with greater effect or even in secret. The language is conceded to be a secret language that only the Blue Dawn can learn.
Evocation amelioration
The Blue Dawn have learn to manipulate evocation magic beyond the natural use. Pick an element either fire, ice/water, or lightning (mostly just for flavor) and thereby using the element of your choice you may expend a spell slot in order to heal another creature have your choice by touch(cantrips do not count towards this of course). By expanding a first-level spell slot you are able to heels for 1D4+ intelligence modifier. Every level thereafter expended adds a D4 to the roll (ex: Lv 9 spell is 9D4 + intelligence modifier).
Aegis Elemental
Now as a higher level blue Dawn member you are able to do more than just heal others. With your elemental powers in addition you can throw the elemental powers at a distance and protect others. Using a spell slot you can throw your element in the direction of an creature up to 30ft as a reaction protecting it from harm. Roll a 1d10 and subtract that from the total of the opponent's attack roll.
Elemental Vigor
With your powers growing so will your own physical and mental attributes. By extending any spell slot of lv 5 or lower(no cantrips) you are able to use evocation magic to enhance one of your attributes. You gain advantage on skills and saving throws related to the element you chose to bestoe(chart below) for up to 1 minute or until dispeled. At level 14 you gain the ability to bestow on others up to 30ft. in addition at lv14 the ability lasts for 1 hour.
Fire- str or wis
Ice- con or int
Lightning- dex or cha
Mastery of the Blue Dawn
As you master the Blue Dawn you gain more mastery over the elements. As you progress you can cast control water, control flames, and call lightning as though they are cantrips. In addition your arcane recovery can be used twice pre short rest.
Comments