Base Class: Ranger
As a Stormwalker you walk among the Storm Plains risking sudden death at any moment, the few that survive find their souls being imprinted with the latent energy caused by the endless storms. Whether a luminous blue spark dancing through dense patches of fog or the glowing tendrils of energy that comes crashing into the continent, this source of power can strike without warning, and a steady mind is needed to handle it with care and certainty. Some Rangers seek to harness this power for themselves.
Stormwalker Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Stormwalker Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Stormwalker Spells
| Ranger Level | Spell |
|---|---|
| 3rd | expeditious retreat |
| 5th | misty step |
| 9th | haste |
| 13th | freedom of movement |
| 17th | control winds |
Storm's Reflexes
When you choose this subclass at 3rd level, you learn to take brief steps using the Storm's energy to avoid enemies attacks. As an action, you can touch a willing creature. For 1 minute, that creature can disengage as a bonus action. You can use this feature a number of times per long rest equal to your proficiency modifier. In addition, your movement speed is increased by 15ft.
Storm's Bow
Beginning at 3rd level, you can change the damage your attacks deal to lightning or thunder damage. In addition, your ranged attacks no longer consume ammunition. In addition, a Stormwalker can detonate an arrow as a bonus action. Your attacks deal an extra 1d8 lightning or thunder damage.
When you reach 11th level in this class, the extra damage increases to 2d6.
Storm's Aura
At 7th level, a Stormwalker becomes immune to the negative effects of strong wind & fog. She can move without hindrance in windy conditions, and her ranged attacks take no penalties from cloud effects & wind
Storm's Escape
At 11th level, you gain the ability to harness the energy from storms. When you take the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see.
If you attack at least two different creatures with the action, you can make one additional attack with it against a third creature.
Storm's Retreat
At 15th level, your ability to harness energy from the storms deepen allowing your reflexes to sharpen and avoid blows. When you take damage from an attack, you can use your reaction to teleport within 30 ft.
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