Base Class: Fighter
Trained to master the art of combat at distance, the marksman is patient and deadly. He is capable of choosing his moment for a single precise strike to fell a powerful foe or of releasing a hail of destruction in an entire area. There is no magic in this warrior's power, only pure skill and willpower.
Rapid Shot
At 3rd level, you learn a combat stance for rapid shooting. Instead of moving, you may enter this stance. It lasts until you end it on your action or if you move. While in the Rapid Shot stance, you gain the following benefits:
- you can ignore the loading or reload property of any ranged weapon you use.
- if you attack with a ranged weapon, you may take an additional attack.
- +1 bonus to AC against ranged attacks. This bonus increases to +2 at 10th level.
- +1 bonus to Dexterity saving throws. This bonus increases to +2 at 10th level.
Sniper Shot
At 7th level, you have learned to wait for the opportune time to fire in order to maximize the impact of your ranged weapon attacks. When making a ranged weapon attack, you can forgo your extra attack to give yourself advantage to the attack roll. You gain an additional weapon die of damage per additional attack you would have been entitled to this turn. Additionally, this attack scores a critical hit on a roll of 19 or 20.
Sniper Shot cannot be used while a hostile enemy is within 5 feet of you.
Cover Fire
Starting at 10th level, when an ally is attacked in melee within 30 feet of you, you may use your reaction to fire a shot to distract the enemy. You may add your proficiency bonus to your ally's Armor Class until your next turn.
You may use this ability a number of times equal to your proficiency modifier before requiring a long rest.
Keen Sight
At 15th level, you gain advantage on (Wisdom) Perception checks. Dim light no longer imposes disadvantage on your attacks.
Versatile Shots
At 18th level, you have learned to make various special munitions capable of inflicting an assortment of damage types. As a bonus action, you may load one of these special munitions into your ranged weapon. You may change the damage type for your next ranged attack to any type. (For example, an 18th level sharpshooter uses this ability to load a cold arrow into his bow. If he hits his target, that attack inflicts cold damage.)
Previous Versions
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6/12/2021 8:33:54 AM
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