Base Class: Druid
In Your life one elemental has spoken to you more then the others flames flicker towards you, lighting flashes around you,thunder calls your name. it's formed a bond and wants to share its power with you for you to be it's champion, it becomes hard to Weald other elements as your bond with one grows in power as well as it's desire not to share you.
Elemental Source
Starting a level 2 you gain a pool of elemental points these are used to augment your ablities
You receive 1 point per 2 levels in druid
you regain this pool of points at the end of a long rest
Elemental affinity
Starting at 2nd level, you can bond with one elemental energy of nature it flows through your body. It becomes harder for you to use other elements.
Chose and element acid, cold, fire, lightning or thunder. This is your chosen element. All spells damage types become your chosen element.
When you cast a level 1 or 2 spell if you wish to cast the spells original element you take 1d4 of spells damage type or use an elemental point to suffer no damage.
When you cast cast a level 3 or 4 spell of another element you take 1d6 worth of the spells damage type or use a elemental point to suffer no damage.
When you cast a level 5 spell or higher you take 1d6 plus wisdom modifier worth of the spells damage type or use two elemental point to suffer no damage.
(DM will adjust spell to make them match the element type and effects)
Elemental weapon
Starting at 2th level, you gain the power to summon an elemental weapon(your choice of weapons look and style). You are proficient in the weapon it also has the finesse properties. ( It can only be summoned as your chosen element)
You can summon the weapon with an elemental point. It is summoned as a bonus action and lasts 10 minute
At a level 2 it is 2d6,at a level 7 it is 3d6, at a level 11 it is 4d6 and at a level 15 spell slot it is 5d6 of your selected element damage
If you drop the weapon it disappears and can be summoned back to your hand as a bonus action.
The fire and lightning blades shed 10 ft dim light.
If you roll a critical hit with this weapon you can spend a elemental point to enhance the weapon.
Fire blade sets the enemy of fire at the start of their turn they take an additional 2d6 damage
Ice blade freezes them in place, they have to forfeit there next turns movement.
Thunder knocks them prone
Lightning they are stunned until the end of your next turn.
Acid reduces the targets AC by 2 until the end of your next turn
Elemental influence
At level 6 you gain resistance to your chosen element
you can also use one elemental point to augment your wild shape. Your element flows out of you even in your beast form, when in beast form and you when you attack add your wisdom modifier of element damage. Your beast form also gains resistance to your chosen element
Elemental pull
When you reach 10th level.
When you cast a spell that does your chosen elemental damage to an enemy you use your bonus action to spend one elemental point and teleport 60ft towards the target.
You can choose to take an adjacent willing creature in 5 feet with you, if you do you can teleport 30 feet. Then the willing creature takes your wisdom modifier worth of your element damage
Elemental blend
you can use an bonus action to invoke your elemental powers This effect lasts for one minute. you can gain one of the below features, they After on minute .you can invoke more then one of the below abilities.
1. vengeance, you can use up to 3 elemental points for this ability, you skin gains a coating of your chosen element.
For one point when hit by an enemy they take 1d6 + wisdom damage.For two point when hit by an enemy they take 2d6 + wisdom damage and for three point when hit by an enemy they take 3d6 + wisdom damage
ease of movement, energy flows through you for two points your movement increases by 20 feet
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