Base Class: Rogue
Travelers are rogues that have unlocked arcane secrets to teleport short distance to become extremely mobile.
Travel
Once on your turn, you can forgo your movement to teleport a number of feet equal to your intelligence modifier times 10. with a minimum of 10 feet
Traveler's Manuevers
3rd-level traveler feature
When you choose this subclass at 3rd level, you can use your abilities to enhance your skills of combat. You have a well of psionic energy. This well is represented by a number of d6s equal to your proficiency bonus
When you reach certain levels in this class, the size of your Psionic Energy dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12). The save DC for your maneuvers and other Traveler features equals 8 + your proficiency bonus + your Intelligence modifier.
Dodge: As a reaction when you are hit with an attack, you can spend one psionic die, and add the number rolled to your ac for the attack. If this feature causes the attack to miss, you can immediately teleport up to 10 feet into an unoccupied space you can see. If the attack still hits, you do not expend the psionic die. at 17th level, you can immediately make an attack against a creature that attacked you, if possible.
Chain Attack: When you succeed on a melee attack, you can spend a psionic die. You can then teleport to an unoccupied space within5 feet of a different creature you can see that is in range of your travel ability, and you make a melee attack against that creature. You gain a bonus to the attack roll equal to the number rolled on the psionic die. At 17th level, you can teleport and attack twice during the same bonus action.
Traveler's Refelxes
At 9th level, you are so accustomed to teleportation, it becomes a part of your reflexes. when you aren't wearing armor or wielding a shield, your ac equals 10 + your dexterity modifier + your intelligence modifier.
Group Travel
At 13th level, when you use your travel ability, you can take up to one willing creature within 5 feet with you. thee creature lands in an unoccupied space within 5 feet of you. If there are no unoccupied spaces within that area , the creature fails to travel with you.
At 17th level, the number of creatures you can take with you increases to 3
The Space Inbetween
At 17th level, you can travel to the space inbetween teleportation. This space is a demiplane, which is an endless black void. you can see into the plane you entered the inbetween from as if you were standing in the spot you entered from. You can stay in this demiplane for a number of minutes equal to your rogue level, after which you are forced out. You can also reappear in the space you entered the inbetween from. if the space is occupied you reappear in the closest unoccupied space.
Previous Versions
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