Fighter
Base Class: Fighter

A sub class designed to through combat describe the personality of the great hero Macer Windrivver

Too damn good

If you make three ranged attacks without missing, the next ranged attack you make is at advantage

Obsessed with success

If you miss two attack rolls in a row at a single target, they become an obsession. You have disadvantage on all attack rolls made against a target that isn’t the obsession, until you hit the obsession. If the obsession is to die or leave combat before he can be hit, You become frustrated, and have disadvantage on all ranged attacks until the end of your next turn.

Impatient strikes

As a bonus action, you make an additional attack with a Melee weapon, this is done at advantage. All enemies within 5 feet of you have advantage on attack rolls made against you until the start of your next turn.

Heroic Resilience

Only needed to use 5 feet of movement to stand from prone. Climbing takes no extra movement. Advantage on Constitution and death saving throws.

Trained reaction

+5 to initiative. On the first round of combat, if you are the first to take an action, you may make an additional action. This action must be different than the first. 

Best in the world

You gain +2 Dex, and can have up to 22 dexterity. When granted advantage by Too damn good if the attack hits it is a critical hit. When rolling death saving throws, class a 18-20 as a 20 and instead of gaining one hit point, gain hits points equal to 2d10 + con + your character level.

Previous Versions

Name Date Modified Views Adds Version Actions
6/12/2021 10:48:01 PM
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