Monk
Base Class: Monk

As a Monk of the Way of the Arcane Warrior, you can imbue yourself with magical properties that can either heal you or deal damage to your foes.

Arcane Fists

You gain proficiency in the Arcana skill if you don't have it already. Of you do, You can choose any other skill to add this proficiency to instead. When you use your Flurry of Blows feature, you may spend 1 additional Ki point to imbue your fists with arcane magic, each of these attacks deals extra damage equal to you proficiency bonus. You choose the damage type from this list: Fire, Cold, Lightning, Thunder, or Acid. Only one damage type per turn.

Arcane Aura

At 6th level, you gain the ability to damage all foes next to you. All enemies 5 feet away from you must succeed on a Wisdom saving throw or take damage equal to three times your proficiency bonus. You may choose one of two damage types: Radiant or Necrotic. You must finish a short or long rest before you can use this feature again. To calculate the DC, you use the Ki point save DC described in the PHB. This formula is 8 + your proficiency bonus + your Wisdom modifier (minimum of 1). 

Arcane Healing

Beginning at 11th level, you can enter a meditation that surrounds you with a magical aura. If you do this for a minute without being interrupted, you regain hit points equal to your level + your proficiency bonus + your Wisdom modifier (minimum of 1). 

Arcanum Pulse

At 17th level, you gain the ability to pulse your Ki into a single attack. You expend 3 Ki points to deal force damage to an enemy equal to your level + your proficiency bonus + your Wisdom and Dexterity modifiers (minimum of 1 each). This attack cannot miss. After doing this, you end your turn in combat. You cannot use this feature again until you have finished a short or long rest.

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