Rogue
Base Class: Rogue

Even the gods have a need for secrecy from time to time. When stealth and discretion are more suitable for a given task than combat prowess or holy spells, the divine seeker steps in to perform missions for her deity. Depending on the church to which she belongs, a divine seeker might be called upon to retrieve a holy relic from lands controlled by enemies of the church, covertly spy upon the priests of a rival faith, or even assassinate heretics who speak out against her deity. Subtlety is the divine seeker's stock in trade, and she can often accomplish her task without the slightest evidence of her church's involvement.

Sacred Stealth

Starting at the 3rd level, you can call upon your deity's power to shield you from prying eyes and ears. As an action, you can grant yourself a +10 sacred bonus (or profane bonus, if your patron deity is evil) on Stealth and Sleight of Hand checks. This benefit lasts for a number of minutes equal to your Intelligence modifier (minimum 1 minute).

Sacred Sense

When you choose this archetype at the 3rd level, you gain advantages on Dexterity and Intelligence saving throws.

Sacred Sneak

Starting at 9th level, your understanding of your faith allowed you to add your proficiency bonus Radiant or Necrotic Damage of your choosing to your Sneak Attack.

 
 
 

Sacred Heart and Soul

By the 13th level, you are blessed by your god and you can add Intelligence to your AC. You also gained immunity to frightened and have resistance to Necrotic or Radiant at your choosing.

 
 

Divine Perserverance

When you reach level 17 and are brought to 15 hit points or lower, you can heal a number of hit points equal to your Intelligence Ability Score. You can use this ability once per long rest.

 
 
 
 

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