Warlock
Base Class: Warlock

You make a pact with the Warlocks Union Inc. With differing amounts of devotion to the company you can gain different warlock powers and necessities that you can get any where else. with Warlocks Union Inc you know you are getting your magic powers from a trust and organic source, not some synthetic magic that fiends or celestials offer. All you need to do is enroll into the company (by signing away your soul) and you will be ready in no time. Enrolling into the company allows you access to (buy) a plethora of different spells and abilities that are essential for all warlocks with out any of the draw backs. And you can recruit other investor into the company to get yourself a little extra on the side. 

Recruitment

Starting at level 1, you can recruit other investor to Warlock Union Inc to build a cash flow. For each person you recruit you gain 20g everyday. However not all are likely to stay and some may leave. At the end of each day you must make a loyalty roll to see if each person you recruit stays with the company. if they leave you don't end up getting the gold. 

Expanded Spell List

The Pact of Warlock? lets you choose from an expanded list of spells when you learn a warlock spell. you can choose from Wizard, Sorcerer, and Warlock spell list.  

 

Warlock Union Inc's Organic source of magic

Starting at 1st level, you gain the ability to cast magic with gold instead of pact slots. Warlock Union Inc's organic source of magic is strong and organic but it is expensive to get. You can cast spells using gold instead of using pact slots when you run out. You use gold equal to your Warlock level times 10. 

Benefits of organic magic

Starting at 6th level, you have access to the power of changing your own luck. When you make an ability check or a saving throw, you can use this feature to add up to 5d4 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur. Each d4 you add to the roll cost 20 gold. 

Once you use this feature, you can’t use it again until you finish a short or long rest.

Boosted immune system and refreshed body

Starting at 10th level, Due to the properties of this organic magic flowing in you, you gain resistance to poison and acid damage and have immunity to disease. You also feel more vigorous, you gain an increase speed by 15ft and also age half as fast. 

Eldritch nuke

Starting at 14th level, when you cast eldritch blast and it lands, you use 200 of your gold and instantly send it to Warlock Union Inc to maximize the power of your eldritch blast. 

Unleashing a large dose from the organic and natural magic, your eldritch blast turns into a massive beam. the target takes 4d10 +4x spell modifier of force damage. This will consume all eldritch blast beam counts. 

Once you use this feature, you can’t use it again until you finish a long rest.

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