Base Class: Fighter
There are those who see the mist as nothing more than a mere fog that muddles the senses, and then there are the townsfolk of Broadmond know the true power and the darkness that can lurk within. The mist of the Broadmond Morass is thick heavy and eternatl. Within it dwels evil of all forms undead, accursed and you, whatever you are. Maybe your a undead reanimated by the mist or the sole survivor of a attack that left the rest of your covoy dead. Either way you are now The Mist Walker, a mortal given power by the mist. You see the beauty within, the elegant and fluid movements, the constant swirling and rolling in its center like the tidea of an everlasting battle raging on. You are capable of harnising a small fragment of The Mist, to use it to fight back against the corruption at the swamp.
Silent Sulker
When you chose this archetype at 3rd level your channeling of the mists allows you to move as silently as it does. You gain experties in stealth if you dont have it already and moving stealthily no longer costs you any extra movment.
Mist Stride
Also at 3rd level you gain the ability to cast the misty step spell. You may cast it at will. Whenever you cast the spell with this feature, when you apear in a new location you may make a single weapon attack against a creature within range as part of the same action. If this attack hits then your target is harrased by mist giving them disadvantage on their next attack. You may use this attack twice and regain all uses after a long rest.
Mantle of Fog
At 7th level there always seem to be a cloud of mist surounding and protecting you. You're always considered to be lightly obscured and the mists around you now have a number of hit points equal to double your fighter level. Whenever you would normally get hit by a attack the mist instead takes damage. If the mists are rediced to 0 hit points and there is still damage leftover from an attack then you take whatever damage is remaining. Your mists regain all lost hit points on a short or long rest.
Greater Mist Stride
You have refined your controll over the mist you can now use it more reliably and to assist your allies.You now have four uses of your Misty Strike ability. Additionally you may now bring another willing creature whom you are touching with you when you misty step.
Cloud-Like Body
Beginning at 15th level your physical being begins to take on the properties of The Mist. You no longer trigger attacks of opportunity and may move through spaces that a creature is occupuing without suffering extra movement. In addition friendly creatures can move through the space you're occupying without suffering extra movement as well.
Realm of Smog
At 18th level, as an action you may summon forth mists in a 40ft radius centered on you for 1 minute. When a creature friendly creature is in this area it is lightly obscured, additionally while you are within this area you are considered heavily obscured and your movement speed increases by 20ft. All hostile creatures within this area lose all sense of direction and take 2D8 acid damage at the start of each of their turn.
Additionally the current hit points and hit point maximum of your mantle of fog is doubled whilst within this area.
Once you use this feature, you can't do so again until you finish a long rest.
Comments