Base Class: Rogue
Normal weapons are over-rated. Darts, cards, and dice are far more fun
Throwing Prowess
Starting at 3rd level, you become adept in throwing items to attack. Ranged weapon attacks from simple or improvised weapons with a weight of less than 1 pound have doubled range, and you become proficient in them.
Aimed Shot
When you choose this archetype at 3rd level, you gain the ability to focus on a throw for amazing accuracy.
As a bonus action, you can give your next attack with a simple or improvised ranged weapon that weighs less than a pound advantage. This feature can be used once per combat
Multi-Throw
Starting at 9th level, you learn to throw many items at once
As an action, you can throw 1d6 ranged weapon attacks with simple or improvised weapons weighing less than 1 pound, but each takes a -2 penalty to hit. Once you use this feature, it cannot be used again until you take a short or long rest
Tricky Shooter
At 13th level, you gain the ability to do amazing shots while moving and jumping around
You gain proficency with Acrobatics (if you aren't proficent already). Furthermore, you can attempt to charm a non-hostile target by making an impressive throw, making an Acrobatics check against a DC equal to the target creature's Insight modifier. On a success, the target is charmed for 5 minutes. If you fail, you can try again, but increase the DC by 3
Furthermore, while using your Aimed Shot feature, you can make an Acrobatics check (DC 14), and on a success, the dart gets a +3 modifier to hit
Bullseye Master
When you reach 17th level, your throwing skills become unrivaled. Ranged weapons attacks with simple or improvised weapons than weight less than 1 pound are critical hits on a 19 or 20, and upon getting a critical hit, you regain a use of Aimed Shot
Previous Versions
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6/16/2021 1:39:14 PM
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