Sorcerer
Base Class: Sorcerer

Fiend stuff

Fiend Magic

1st Level Fiend Bloodline Feature

Your link to fiendish creatures allows you to learn spells normally associated with the Warlock class. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the warlock spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

Also, you learn additional spells when you reach certain levels in this class, as shown on the Fiend Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Fiend Spells
Sorcerer Level Spells
1st hellish rebuke
3rd scorching ray
5th fireball
7th wall of fire
9th immolation

Maddening Sorcery

1st Level Fiend Bloodline Feature

Whenever you cast a spell of 1st level or higher that deals damage, each creature that is hit by an attack roll or fails their saving throw are sent into a maddening craze. These creatures must succeed on a Wisdom saving throw or become frightened of you for 1 minute. At the end of their turns, they can make another Wisdom saving throw, ending the effect on a success.

You may use this feature a number of times equal to your Charisma modifier, regaining all uses at the end of a long rest.

Fiendish Resistance

6th Level Fiend Bloodline Feature

You gain advantage on saving throws against being poisoned, as well as resistance to fire and poison damage. Additionally, on your turn you can as a bonus action spend 1 sorcery point to gain resistance to bludgeoning, piercing, and slashing damage from non-magical attacks for 1 minute.

Magical Tolerance

14th Level Fiend Bloodline Feature

You have advantage on saving throws against spells or other magical effects. Additionally, should you still fail the saving throw, you may spend 1 sorcery point to add your proficiency bonus to the total, possibly turning a failure into a success.

Form of the Nine Hells

18th Level Fiend Bloodline Feature

You may as an action spend 6 sorcery points to transform yourself into a fiendish entity for 10 minutes, growing horns, a tail, and wings. While in this form you gain the following:

  • Immunity to the poisoned condition
  • Immunity to fire and poison damage
  • Resistance to bludgeoning, piercing, and slashing damage from non-magical attacks
  • Resistance to cold and lightning damage
  • Truesight out to a range of 30 feet
  • A flying speed of 60 ft. and can hover

Previous Versions

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