Base Class: Sorcerer
Wild touched sorcerers are quite rare the source of their magic comes from nature. The power that fuels their spells is identical to the energy that druids draw from to cast their spells. Wild touched sorcerers have the ability to adapt and thrive in any environment and so they have no need to live in villages or cities. They are also able to control the environment around them and use it against their opponents. Many Wild touched sorcerers collect trinkets from different terrains they've visited to help focus their magic.
Know the Terrain
Starting at 1st level, you gain proficiency in nature and survival checks. You can also spend 1 min communing with nature and gain advantage on your nature check provided the check is to recall information that relates to the environment you're currently in.
Born for the Wild
Similar to druids your magic comes from the essence of nature. This allows you to learn spells from both the Druid spell list and the sorcerer spell list. You must otherwise obey all restrictions for selecting the spell, and it becomes a sorcerer spell for you.
Attune to Nature
Starting at 6th, level you can attune to nature and draw power from different environments. You can spend sorcery points to cast additional spells based on the terrain you're in. The amount of sorcery points you need to spend to cast a spell of a certain level is the same as the cost to create a spell slot using the Flexible Casting feature. e.g. casting a 2nd level spell will cost you 3 sorcery points.
Wild Spell Table
Arctic
Sorcerer Level |
Wild Spells |
|---|---|
|
6th |
|
|
7th |
|
|
9th |
|
Coast
SORCERER LEVEL |
WILD SPELLS |
|---|---|
|
6th |
|
|
7th |
|
|
9th |
|
Desert
SORCERER LEVEL |
WILD SPELLS |
|---|---|
|
6th |
|
|
7th |
|
|
9th |
Forest
SORCERER LEVEL |
WILD SPELLS |
|---|---|
|
6th |
|
|
7th |
|
|
9th |
Grassland
SORCERER LEVEL |
WILD SPELLS |
|---|---|
|
6th |
|
|
7th |
|
|
9th |
Mountain
SORCERER LEVEL |
WILD SPELLS |
|---|---|
|
6th |
|
|
7th |
|
|
9th |
Swamp
SORCERER LEVEL |
WILD SPELLS |
|---|---|
|
6th |
|
|
7th |
|
|
9th |
Underdark
SORCERER LEVEL |
WILD SPELLS |
|---|---|
|
6th |
|
|
7th |
|
|
9th |
Empowered by Nature
When you reach 14th level, you gain greater control over your wild spells. When you cast a wild spell you can strengthen that spell using any of the meta magic options. You can use this feature once per short or long rest.
Expert Adaption
Starting at 18th level, as an action you can spend 5 sorcery points and become immune to a certain damage type for 1 min. The damage type is based on terrain but you only need an item from that terrain in order to use this feature. You cannot have multiple immunity's at one time and you can use a bonus action to dismiss this feature.
|
Terain |
Dammage type |
|---|---|
|
Arctic |
Cold |
|
Coast |
Thunder |
|
Desert |
Fire |
|
Forest |
Lightning |
|
Grassland |
Radiant |
|
Mountain |
Piercing |
|
Swamp |
Poison |
|
Underdark |
Necrotic |
Previous Versions
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6/18/2021 12:48:25 PM
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1
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